Define user experience - a girl sitting on the couch with her phone.

Defining user experience design But mostly what it isn't

I think today we’re getting much better at articulating the user experience profession, but still there are a few folks out there who are misrepresenting and misidentifying certain aspects. Per Axbom recently published a post that summed this predicament up perfectly in “Slaying 5 UX myths for the good of mankind." He’s not calling people out on there shit, or ...
cheap and free stock photos

Cheap and free stock photos that don’t suck. Including the free do-what-ever-the-hell-you-please kind of photos

The unfortunate history and reputation surrounding stock photos is that they are always too over-posed, too cliched, too cheap and just too damn hard to come by – the good ones anyway. Lately, there has been a lovely resurgence in good, amazing and affordable stock photos. In large part due to better and cheaper cameras. Mobile phones have even now …

User interface design

User Interface Design Otherwise known as: How to interface with idiots.

First lets get one misconception out of the way for all you newbies from graphic design school, college, university or whatever basement-education you received; user interface design is not visual design. Vs. They look staggeringly different, don’t they? And yet some people are still referring to the first one as user interface design. From a high level they are technically the …

Be a better experience designer

How to be a better user experience designer “The more that you read, the more things you will know. The more that you learn, the more places you’ll go.” — Dr. Seuss, I can read with my eyes shut!

No matter your chosen profession, practicing humility and self-awareness, while embracing the challenge of further education, will make you a great practitioner in any domain. Malcolm Gladwell popularized the theory that it would take anyone, regardless of aptitude, 10,000 hours to master any skill. There have been some debates about this idea and I’ll give you the reason I mention …

Prototype The Bejeezus Out Of It! The mindful way to prototyping.

Clickable prototypes are nothing new. We all know the drill to getting there, moving forward and releasing it into the wild. Right? I read this article a couple weeks back by Garrett Dworman from usability geek.com on “When to prototype, when to wireframe…” and I liked it. Sort of. My mild appreciation for the topic came from the fact that …

Affinity Diagramming in User Centered Design Complex problem solving. F*&K YEAH!

I’ve never personally done this exercise, but I’ve been curious as to the outcome of it though. Perhaps my understanding of this and my understanding of card sorting, which I have done before, is causing my confusion, because in context they appear very similar. So what is Affinity Diagramming? Well to better understand the definition, lets deconstruct the sum of …