Be a better experience designer

How to be a better user experience designer “The more that you read, the more things you will know. The more that you learn, the more places you’ll go.” — Dr. Seuss, I can read with my eyes shut!

No matter your chosen profession, practicing humility and self-awareness, while embracing the challenge of further education, will make you a great practitioner in any domain. Malcolm Gladwell popularized the theory that it would take anyone, regardless of aptitude, 10,000 hours to master any skill. There have been some debates about this idea and I’ll give you the reason I mention …

Prototype The Bejeezus Out Of It! The mindful way to prototyping.

Clickable prototypes are nothing new. We all know the drill to getting there, moving forward and releasing it into the wild. Right? I read this article a couple weeks back by Garrett Dworman from usability geek.com on “When to prototype, when to wireframe…” and I liked it. Sort of. My mild appreciation for the topic came from the fact that …

Affinity Diagramming in User Centered Design Complex problem solving. F*&K YEAH!

I’ve never personally done this exercise, but I’ve been curious as to the outcome of it though. Perhaps my understanding of this and my understanding of card sorting, which I have done before, is causing my confusion, because in context they appear very similar. So what is Affinity Diagramming? Well to better understand the definition, lets deconstruct the sum of …